Author Topic: House Rules  (Read 1413 times)

Offline TheDruid

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House Rules
« on: September 20, 2005, 01:08:21 PM »
Post house rules here. If you got a good idea for a house rule, add it here as well. Some of the rules in Heroscape are a little fuzzy, and in some situations contradictory. Lets clarify them here. I may edit this top post from time to time, to keep a "roll up" of all "official" house rules.

House Rules
  • The "X" marker counts as the "fourth" turn in a round
  • Colored turn markers are used to keep track of initiative
  • The person with the highest initiative gets to draft first, then the rest proceed in initiative order, then doubling back from the last person (last person picks twice, then draft goes in reverse order back to the first pick, and back in initiative order agiain)
  • If a Hero does not take damage for a full round, then remove one wound marker
  • An Agent's range cannot ever exceed 7.
  • nonflying units who end their movement on the road get the +3 movement.
  • No double bonus for being higher then 10 (we stop at +1 die)
  • Taelord costs 80pts
  • You can draft the 2 gorrilinators cards for the price of one - and they still dont get picked :D
  • On scenareos that use castle walls, if we place a flag on the castle wall, you cannot use flying powers to reach this level unless a unit has physically "walked" there and tipped the flag. Once tipped, then all flying units in the game can fly to that point.
  • When rolling dice, the dice must land in the dice box to count, any die that falls out of the box must be re-rolled.
  • Glyphs are no longer used in our games.
  • Unique cards must be unique within the same team.
« Last Edit: January 22, 2007, 08:18:56 PM by TheDruid »
I only drink the blood of my enemies, and on occasion a strawberry smoothie.

Offline TheDruid

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House Rules
« Reply #1 on: October 02, 2005, 08:59:23 PM »
    * If a Hero does not take damage for a
full round, then remove one wound marker
* Ruin glyphs may be treated as a bomb, where the char who lands on the bomb must roll one defense dice. If no shield is rolled, then the char takes 1 hit. All units adjacent to the bomb must roll two defense dice.[/list]
I only drink the blood of my enemies, and on occasion a strawberry smoothie.

Shayne

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House Rules
« Reply #2 on: October 02, 2005, 10:17:22 PM »
Shooting at somebody in the water is concidered a height advantage.

Offline TheDruid

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House Rules
« Reply #3 on: October 22, 2005, 01:26:45 PM »
    * Agents dont get a range bonus... ever
I only drink the blood of my enemies, and on occasion a strawberry smoothie.

Offline Brendan

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House Rules
« Reply #4 on: October 25, 2005, 04:06:12 PM »
^ lol. tired of having them pwn you?

Offline TheDruid

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House Rules
« Reply #5 on: October 25, 2005, 05:02:34 PM »
Actually the rule was invented due to the fact that i used them to rule the last uber game where you and i were on a team.

Just about everyone has been owned by the super long range of the agents. The problem is that range ignores height when determining max distance. Since agents have a huge advantage when trying to kill them with range, the only viable way to encounter them is with melee. Although when they are up high with a +11 range, it takes a lot of turns for your average 4-6 movement char to get to them, which by then, 3 agents doing constant pot shots with 4 attack dice, makes a melee char almost impossible to engage an agent. He who has an agent up high in a central location ownz the game.

Limiting the max range on an agent to 7 nerfs them a little, and restores balance to the game. At 100pt draft, they are just to powerful with standard rules.
I only drink the blood of my enemies, and on occasion a strawberry smoothie.

Offline TheDruid

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Re: House Rules
« Reply #6 on: January 23, 2007, 12:28:33 PM »
An Agent's range cannot ever exceed 7.

Glyphs are no longer used in our games.

I guess the second kind of makes the first one redundant since without the glyphs there’s not way to boost range, unless one of the new flag bearers can do it? Bah, to lazy to look it up.

I like the fact that we took out glyphs, the games seem much fairer, when you consider terrain advantages and special hero powers and auras there’s lots of ways to "garnish" your stats, glyphs just pushed them over the edge.
I only drink the blood of my enemies, and on occasion a strawberry smoothie.

 

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