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Author Topic: CoV Base Progress Thread  (Read 2300 times)

Offline Lazybones

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CoV Base Progress Thread
« on: November 13, 2005, 01:56:09 AM »
Base Status:

Entrance
Power (Basic Generator)
Control (Mainframe)
Teleport Room ( Mercy Island, Port Oakes, Cap au Diable,Sharkhead Island)

Beacons ( Mercy Island, Port Oakes, Cap au Diable,Sharkhead Island, Nerva)


Offline Thorin

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Re: CoV Base Progress Thread
« Reply #1 on: November 13, 2005, 06:13:11 PM »
Quote from: "Lazybones"
dispend insperations.

Sorry to interject here, as this isn't really my kind of topic, but what does that mean?
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Offline Mr. Analog

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Re: CoV Base Progress Thread
« Reply #2 on: November 13, 2005, 06:22:45 PM »
Quote from: "Thorin"
Quote from: "Lazybones"
dispend insperations.

Sorry to interject here, as this isn't really my kind of topic, but what does that mean?

We get temporary boost powers through items called "inspirations", they can boost HP, defence, ability accuracy, damage boost, etc...

A base gives us a place where we can use our infamy / influence to "buy" in zones that wouldn't normally have a place that dispences inspirations
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Offline Thorin

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CoV Base Progress Thread
« Reply #3 on: November 13, 2005, 06:30:34 PM »
Oh, so he meant "dispense inspirations" when he typed "dispend insperations".  Funny how now that I know what he meant, the original spelling doesn't seem so weird :P
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Offline Mr. Analog

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CoV Base Progress Thread
« Reply #4 on: November 13, 2005, 07:14:11 PM »
As far as I know, dispend refers to the action of dispencing? I could be wrong.
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
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Offline Lazybones

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CoV Base Progress Thread
« Reply #5 on: November 22, 2005, 10:34:33 AM »
We now have power and control in the base, a workbench is on the way.


Offline Mr. Analog

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CoV Base Progress Thread
« Reply #6 on: November 22, 2005, 10:38:26 AM »
Sweeeeet :-)
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
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Offline Lazybones

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CoV Base Progress Thread
« Reply #7 on: November 23, 2005, 08:02:59 PM »
Fellow villians send me your salvage.

OR

First Convert it into Tech Material or Tech Power at the workbench and trade me that. Converting it can be usefull for freeing up space in your salvage inventory.

You can't have more than 20 of an item.


Offline Lazybones

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CoV Base Progress Thread
« Reply #8 on: December 05, 2005, 12:06:29 AM »
Ok to balance the costs out I removed the workshop for now after building some basic teleport pad plans..

We now have one functioning teleport pad and it is linked to mercy island and cap diable. This should help those with new lower level characters get around a little faster.

To use the teleport pad you must click the display.. To do this zoom in on the display because it is currently bugged. It will teleport to to some central place on the map... NOT where the base portal is, oddly enough.


Offline Mr. Analog

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CoV Base Progress Thread
« Reply #9 on: December 05, 2005, 08:00:03 AM »
This should make things easier for alts! When Next I log on I'll take some screenshots of the map so we can see exactly where the teleporters teleport to!

:)
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
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Offline Melbosa

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CoV Base Progress Thread
« Reply #10 on: December 05, 2005, 08:57:15 AM »
Quote from: "Lazybones"
Ok to balance the costs out I removed the workshop for now after building some basic teleport pad plans..

We now have one functioning teleport pad and it is linked to mercy island and cap diable. This should help those with new lower level characters get around a little faster.

To use the teleport pad you must click the display.. To do this zoom in on the display because it is currently bugged. It will teleport to to some central place on the map... NOT where the base portal is, oddly enough.


Just to clerify, why only those two locations?  As I know I've unlocked 5 map beacons for the SG.
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Offline Lazybones

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CoV Base Progress Thread
« Reply #11 on: December 05, 2005, 09:02:18 AM »
One basic teleporter can only be linked to two becons.. we have 4 but not enough control to run two teleporters.


Offline Lazybones

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CoV Base Progress Thread
« Reply #12 on: December 07, 2005, 12:11:54 AM »
Transporter 2 is online.. Sharkhead Island is now available from the base.

I should be able to add Port Oakes Shortly when we have enough funds.

Remember to collect the eploration badges in SG mode when in new zones to add new possible locations to the base.


Offline Melbosa

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CoV Base Progress Thread
« Reply #13 on: December 07, 2005, 08:49:38 AM »
Quote from: "Lazybones"
Remember to collect the eploration badges in SG mode when in new zones to add new possible locations to the base.


This is partially right.  As long as you are a part of an SG, and do the exploration, your SG gets the zone beacon.  You do not need to be in SG mode to unlock this stuff (unless a patch changed it, but I know I did Sharkhead with Melbosa, not in SG mode, and got the badge for the SG).
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Offline Lazybones

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CoV Base Progress Thread
« Reply #14 on: December 07, 2005, 10:07:06 AM »
Quote from: "Melbosa"
Quote from: "Lazybones"
Remember to collect the eploration badges in SG mode when in new zones to add new possible locations to the base.


This is partially right.  As long as you are a part of an SG, and do the exploration, your SG gets the zone beacon.  You do not need to be in SG mode to unlock this stuff (unless a patch changed it, but I know I did Sharkhead with Melbosa, not in SG mode, and got the badge for the SG).


Interesting, because there have been threads in the forums for a long time about RE-Colleting the badges in SG mode to get the beacons..  At anyrate its fun to get new ones.. I am not sure I like where it dumps you in the zones, but it should save some people some travel time now.. Or so I hope.. I could have really used it for some of the delivery missions, and some other missions that jumped back to mercy island.