We have played around with teleports for awhile. On one of our large maps that had 8 numbered teleport pads, we added a twist...
At the start of every round roll eighteen special Jandar Flag Bearer dice. Count the number of Jandar symbols; that is the number of teleports that are operational this round.
Each player selects the teleports that he/she will use this round in secret based on the result of the dice roll. For instance, if three Jandar symbols appeared, player 1 may select teleports 2, 4, & 8 to use for this round, whereas player 2 may elect to use teleports 3, 4, & 6. The player indicates which teleports will be in use by selecting the corresponding playing cards from a regular deck of cards.
Each player will be given the cards Ace – Eight to use of one suit for this purpose. The cards only need to be revealed when the teleports are being used for travel. To use a teleport, you simply enter at one number and exit at the other at the cost of only one movement. At no point may a player end their movement on the actual teleport.
This created some tension on teh board as you saw a large army amassing near one of the teleport pads. You did not know which player or teleport pad they were going for. The choice of open portals for each player became another element of strategy to the game.