Druid [3:25 PM]:
really, my only problem is the movement advantage range gets when they are high up. being that a unit may technically be only 3 ranged spaces away, but due to elevation differences, will take 10+ movement points just to be enguaged.
So the old professors at West Point are right, ya gotta take the high ground

Possible suggestions (although I don't know the rules, so some or none of these might be good ideas):
- Find a place where you have cover from ranged attacks
- Move far enough away that the ranged attack can't reach you
- Attack the ranged attackers with all of your flying/ranged attackers (bonus: if you win, you have the high ground)
- Storm the ranged attackers with all your units to take them out early and lessen their impact on you
- Find glyphs/magic/whatever-they-call-enhancements that boost your defensive power or speed (for instance, immunity to ranged attacks?)
All of this would depend on the map configuration, of course. And I'm assuming the map is random or semi-random. So try to find the tactic that works best with each type of map configuration... That's the fun in tactical battle simulations.