Annother interesting point.
For the same cost as Tealord, you could draft Realin and morsbane (above post) at 180pts (Realin 80pts + morsbane 100pts)
Its kind of sad really, and thats just one combination of so many that makes a Tealord pick so shamefull.
For the second most expensive unit in the game hes not very impressive. The more and more I look into it, the more disapointed i am. Lets compare the 3 most expensive units in the game: Charos (Green Dragon), Tealord, Su-Bak-Na (Bone Dragon)
Charos | Tealord | Su-Bak-Na
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Cost: 210 | 180 | 160
Life: 9 | 5 | 5
Move: 5 | 5 | 6
Range: 1 | 1 | 1
Attack: 5 | 3 | 7
Defense: 5 | 3 | 3
| |
Species: Dragon | Kyre | Marro
Type: Unique Hero | Unique Hero | Unique Hero
Class: King | Warrior | Hivelord
Persona: Valiant | Relentless | Tricky
Height: 9 Huge | 5 Medium | 12 Huge
Special Abilitites: Charos
Counter Strike
When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblock able hits on the attacking figure.
Flying
When counting spaces for Charo's movement, ignore elevation. Charos may fly over water without stopping. Charos may pass over figures without becoming engaged. Charos may fly over obstacles such as ruins. When Charos starts to fly, if he is engaged he will take any leaving engagement attacks.
Lets face it, Charo's is a masher, he can take it as well as he can dish it. Opponents will lose equal point value in army just to take him out. Easily the most feared unit on the board. The only way to take this guy out is head-on brute force, and many die in the process. While your opponent is investing all his resources in taking this guy out, it buys you time regroup, go on an offensive, secure glyphs. If left to fend for himself, he'll hold his own for several rounds buying you precious time. For such a high price (210pts) you never feel like your sacrificing the cost, draft well spent.
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Special Abilitites: Tealord
Attack Aura
All figures you control within 4 clear sight spaces of Taelord get +1 to attack. Taelord's Attack Aura does not affect Taelord.
Flying
When counting spaces for Taelord's movement, ignore elevations. Taelord may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins.
Since i have never actually drafted Tealord its hard to comment on him. Although i often play with Realin, finn and other heroes with *similar* abilities, not to mention the attack +1 glyph which is a better bonus than Tealord can give since its across all your units. Just get higher then your opponent on attacking and you've matched the bonus. But i guess it's all about the stacking with Tealord, if you have a height bonus + glyph bonus + maybe a binded hero bonus, then add Tealord you *could* boost the base attack of a unit by +4, could be powerful, but its just as easy to create a similar if not higher defense bonus. Units like the snipers and minions i think may benefit the most. There is defiantly a use for his skill, but no more then any other mid level skill.
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Special Abilitites: Su-Bak-Na
Hive Supremacy
Anytime you roll the 20-sided die for a Marro or Wulsinu Army Card, you may add 1 to your die roll.
Flying
When counting spaces for Su-Bak-Na's movement ignore elevation. Su-Bak-Na may fly over water without stopping. Su-Bak-Na may pass over figures without becoming engaged. Su-Bak-Na may fly over obstacles such as ruins. When Su-Bak-Na starts to fly, if he is engaged he will take any leaving engagement attacks.
+1 to d20 roles dont seem like much at first, but the fact that all marro type unit special abilities require a d20 roll, the +1 is often all you need to tip those close roles in your favor. Not to mention that if your army is heavy marro, your instantly immune to mass curse. Unlike Tealord, the bone dragons ability is automatically applied to all marro units, whether close to him or not, just keep him alive. Need a thrasher? well the bone dragon also has the highest base attack in the game, 7 attack is enough to take out *almost* any squad member or hero in the game with one swipe, not bad.
What else can i say, they all fly, so no advantage there. The only other difference is the fact that the Dragons are size Huge, which makes them immune to most kill-on-roll special abilities.