Hey bixby, here are the rules from the thread we use to track custom house rules (from our private forum, let me know if you want accesss, its private because we post first names, addresses and such, mostly to organize games).
Thanks for posting the question, made me realize our list was getting a little out of date.
Official House Rules at our game table:
- The "X" marker counts as the "fourth" turn in a round
- Colored turn markers are used to keep track of initiative
- The person with the highest initiative gets to draft first, then the rest proceed in initiative order, then doubling back from the last person (last person picks twice, then draft goes in reverse order back to the first pick, and back in initiative order agiain)
- If a Hero does not take damage for a full round, then remove one wound marker
- An Agent's range cannot ever exceed 7.
- nonflying units who end their movement on the road get the +3 movement.
- No double bonus for being higher then 10 (we stop at +1 die)
- Taelord costs 80pts
- You can draft the 2 gorrilinators cards for the price of one - and they still dont get picked

- On scenareos that use castle walls, if we place a flag on the castle wall, you cannot use flying powers to reach this level unless a unit has physically "walked" there and tipped the flag. Once tipped, then all flying units in the game can fly to that point.
- When rolling dice, the dice must land in the dice box to count, any die that falls out of the box must be re-rolled.
- Glyphs are no longer used in our games.
- Unique cards must be unique within the same team.
**UPDATE: i moved the official list to the public boards.