Author Topic: Dyson's Random Morph Map  (Read 353 times)

Offline Lazybones

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Dyson's Random Morph Map
« on: May 24, 2010, 11:38:35 PM »
http://www.1km1kt.net/geomorph/

Interesting tile based map generator.


Offline Mr. Analog

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Re: Dyson's Random Morph Map
« Reply #1 on: May 25, 2010, 04:42:16 AM »
Awesome find!
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
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Offline Darren Dirt

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Re: Dyson's Random Morph Map
« Reply #2 on: May 25, 2010, 08:14:24 AM »
DEEP: "Don't judge the world from it's people. Don't judge my hands from my gloves." -GS http://goo.gl/RaEEG http://goo.gl/j5IMn


"The secret to happiness is finding something you love and doing it well, and then being recognized for."
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Offline Lazybones

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Re: Dyson's Random Morph Map
« Reply #3 on: May 25, 2010, 08:51:04 AM »
StumbleUpon strikes gold again.


Offline Thorin

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Re: Dyson's Random Morph Map
« Reply #4 on: May 25, 2010, 10:04:22 AM »
The tile mapper thing is very cool.  Looking around that blog, I got stuck for a good thirty minutes!  Here's why he started it:

"The original goal of this blog was to document my project to make 2 NPCs for every game I own. Since it began it has become a general RPG blog, focused primarily but far from exclusively on old “old school” games. But the original purpose of the blog remains and this page exists to help navigate the ever expanding collection of characters created in the project."

source: http://rpgcharacters.wordpress.com/400-characters/

An' yeah, he puts a decent amount of thought into each character...
Prayin' for a 20!

Offline Lazybones

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Re: Dyson's Random Morph Map
« Reply #5 on: June 07, 2010, 01:01:20 AM »


Offline Thorin

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Re: Dyson's Random Morph Map
« Reply #6 on: June 07, 2010, 09:42:04 AM »
The trick is to have entries and exits at the same points along the edge.  Or in the case of the Makers tile game, animal halves at said same points.
Prayin' for a 20!

 

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