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Dyson's Random Morph Map
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Topic: Dyson's Random Morph Map (Read 353 times)
Lazybones
Administrator
Lord
Posts: 6804
Dyson's Random Morph Map
«
on:
May 24, 2010, 11:38:35 PM »
http://www.1km1kt.net/geomorph/
Interesting tile based map generator.
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Mr. Analog
Moderator
Royality
Posts: 13626
Sports Racer!
Re: Dyson's Random Morph Map
«
Reply #1 on:
May 25, 2010, 04:42:16 AM »
Awesome find!
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"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
~Zap Brannigan
Darren Dirt
Forum Moderators
Royality
Posts: 8034
urbandictionary.com/define.php?term=pineapples
Re: Dyson's Random Morph Map
«
Reply #2 on:
May 25, 2010, 08:14:24 AM »
the source tiles are explained here:
http://en.wordpress.com/tag/geomorph-mapping-challenge/
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DEEP: "Don't judge the world from it's people. Don't judge my hands from my gloves." -GS
http://goo.gl/RaEEG
http://goo.gl/j5IMn
"The secret to happiness is finding something you love and doing it well, and then being recognized for."
- George Carlin (
http://bit.ly/aUchTX
)
"Be so good they can't ignore you."
- Steve Martin (
http://www.charlierose.com/view/interview/8831
)
Lazybones
Administrator
Lord
Posts: 6804
Re: Dyson's Random Morph Map
«
Reply #3 on:
May 25, 2010, 08:51:04 AM »
StumbleUpon strikes gold again.
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Thorin
Moderator
Lord
Posts: 5227
Re: Dyson's Random Morph Map
«
Reply #4 on:
May 25, 2010, 10:04:22 AM »
The tile mapper thing is very cool. Looking around that blog, I got stuck for a good thirty minutes! Here's why he started it:
"The original goal of this blog was to document my project to make 2 NPCs for every game I own. Since it began it has become a general RPG blog, focused primarily but far from exclusively on old “old school” games. But the original purpose of the blog remains and this page exists to help navigate the ever expanding collection of characters created in the project."
source:
http://rpgcharacters.wordpress.com/400-characters/
An' yeah, he puts a decent amount of thought into each character...
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Prayin' for a 20!
Lazybones
Administrator
Lord
Posts: 6804
Re: Dyson's Random Morph Map
«
Reply #5 on:
June 07, 2010, 01:01:20 AM »
Closely related
http://www.boingboing.net/2010/06/06/makers-tile-game-the.html
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Thorin
Moderator
Lord
Posts: 5227
Re: Dyson's Random Morph Map
«
Reply #6 on:
June 07, 2010, 09:42:04 AM »
The trick is to have entries and exits at the same points along the edge. Or in the case of the Makers tile game, animal halves at said same points.
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